GAM 392: Game Modification Workshop |
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Intro | Resources | Schedule | Assignments | Readings | Teams |
Fall 2011 DePaul University |
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Description At the start of the quarter, students will form into multidisciplinary teams of 3-5 (that ideally include at least one artist, one programmer, and one designer). Each team will build a mod using the Unity game engine. Mods will consist of new code and assets created by students as well as code and assets found online. Students will need to coordinate with their teams to meet and work on their projects outside of class. To perform adequately in this course, students should already possess moderate experience in one of the three core career tracks: art, design, or programming. ARTISTS should already be skilled in (or eager and ready to learn):
DESIGNERS should already be skilled (or eager and ready to learn):
PROGRAMMERS should already be skilled in (or eager and ready to learn):
There will likely be a shortage of artists in this class. If you don't have the benefit of a dedicated artist on your team, you will have to figure out how to make an impressive mod without them. In that case, you must either find the perfect content online (which is unlikely), or come up with a game world comprised of primitive objects (e.g. cubes), or procedurally generated content, minimal or constrained content (e.g. a black and white game), and so on. Opportunity hides in hardship, turn your constraint into a unique positive. |
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A Healthy Work Ethic is vital for success in this course. You should work continuously throughout the quarter. Start working early and keep it up. |
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A Healthy Team Dynamic is vital for success in this course. Each of you should be an integral member of your team. You should feel that you can rely on your teammates to help you, and in turn, you should be available and openly offer help if any of your teammates seems to need it or requests help. Your team must meet at least once a week outside of class. Meeting twice a week is much better if you can pull it off, but it isn't required. Meeting in physical proximity together regularly outside of class is important because it:
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Attendance is required |
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Cell Phones and Mobile Devices should not be audible (including audible vibration) during class. Any student who answers a cell phone during instruction will be excused for the day. |
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Lab |
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Grades |
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*Extra Credit The student who you help must notify me by email regarding the duration and nature of the assistance. Roughly 1 hour of help will count as 1% point of extra credit (with a total possible of 10% over the course of the quarter). I reserve the right as to what counts as Extra Credit. It will be allocated and awarded at the end of the quarter. |
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Letter Grade to Point System Conversion Table: |
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Final grades are calculated: A (90-100), B (80-89.9), C (70-79.9), D (60-69.9), F (below 60). |
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Disabilities A student can request accommodations to academic courses either by contacting me directly and/or by contacting the Productive Learning Strategies (PLuS) Program. For simple requests, like changing seat assignments because of eyesight or hearing limitations, just ask me directly and I'll reserve a seat up front. |
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Meeting with Students My office hours are on Tuesday and Thursday from 1:30 - 2:30. If I'm not in the 634 lab, I'll be in my office in 515. Always feel free to drop by to casually chat or seriously discuss anything you would like. |