GAM 392: Game Modification Workshop
Intro Resources Schedule Assignments Readings Teams
Readings may change, with notice, to better accommodate the class dynamic.
Peruse some nice casual readings here.
Brainstorming and Beginning Development

Required:

The Game Begins with an Idea, Jesse Schell (PDF)

Optional:

Brainstorming, IDEO (PDF)

Prototyping and Iteration

Required:

The Game Improves through Iteration, Jesse Schell (PDF)

Highly Recommended but Optional:

Rapid Prototyping, The Experimental Gameplay Project

Advanced Prototyping, Chris Hecker

Playtesting

Required:

Playtesting, Tracy Fullerton

Playtesting, Jesse Schell

XEO Design

Required:

XEO Design - Why We Play Games (PDF)

Worthy Game Blogs/Magazines for Casual Reading
...if you got some favorites, let me know and I'll add them.

Game Development

Intelligent Discussion on Games

  • Kill Screen - "for gamers who grew up on games and want to talk about them with the same wit and rancor that can be found in dialogues about film, television, etc."

Indie Games Community

  • TIG source - a good place to post your games and get feedback.

Indie Game Studios (formed by students)

  • The Amiable - Capstone students from last year who made Tetrapulse kickstarter
  • Young Horses - DePaul students behind Octodad
  • 2DBoy - Students who made World of Goo formed this successful studio
  • ImpactGames - Students who made PeaceMaker formed this successful studio

Art Games

  • Cactus - he's made a lot of compelling art games exploring the potential of the medium
  • Antie Pixelante - she's made games for Adult Swim from a (self-ascribed) "butch dyke" perspective

Game Scholars

 

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