GAM 392: Game Modification Workshop |
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Intro | Resources | Schedule | Assignments | Readings | Teams |
Schedule may change, with notice, to better accommodate the class dynamic. |
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Week 1: Introductions and Getting Started | |
Week of April 1st |
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Introduction to Course Lecture 1: Intro to Course (PPTX, PDF)
Browse IndieCade Winners and award categories here Due by end of day today: Form Your Teams for the Quarter Due asap: Read The Game Begins with an Idea Due after you do Reading: Brainstorm Ideas Individually and Pitch to Team (outside of class) |
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Due next class: Build Your Team's Game Studio Due next class: As a team, prepare and practice your Game Pitches |
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Week 2: Brainstorms and Pitches | |
Week of April 8th | |
Teams Pitch Their Game to the Class and get Feedback. Due asap: Read: The Game Improves through Iteration Due next class: Simple Fun Prototypes. What makes your idea amazing and playable? Show off your creativity making toy that's intrinsically fun to play. Iterate a lot on the toy to develop its potential. Due in class in TWO WEEKS: Establish Team Schedules |
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Week 3: Simple Fun Prototypes | |
Week of April 15th | |
Teams update class on what iterations and progress has been made on their simple fun prototypes. Class plays online Unity web builds of simple fun prototypes, art and audio progress, and give feedback Teams and students workshop either with class or professor solutions to any development challenges the project faces or how to capitalize on emerging opportunities. Due next class: Establish Team Schedules |
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Week 4: Continued Iteration on Prototypes and Art | |
Week of April 22nd | |
Class discussion of reading. In class playtests and critiques of revised Simple Fun Prototypes. Workday. Instructor meets with groups Due asap:
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Week 5: Playtests. Eliciting Brutal Honesty | |
Week of April 29th | |
Class discussion on playtesting readings Students play each other's games and provide Feedback. Workday. Due next class: Each team completes 5 tissue tests. Each Team provides a One Page Report describing 10 improvements they'll make based on the playtests. |
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Week 6: Iterate to Create Flowing Gameplay | |
Week of May 6th | |
Class Discussion on Reading. Studios team up and discuss problems and brainstorm solutions for each other. Prepare alpha builds for playtests and presentations next class. Due asap: Read XEO Design Handout Due next class: Alpha Build including 1 minute video of gameplay uploaded to YouTube or Vimeo. |
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Week 7: Alpha Milestone - Game Has 30 Awesome Seconds | |
Week of May 13th | |
In class playtests and critiques of Alpha Builds. Games should be festival worthy and very polished. Teams show 1 minute videos and briefly discuss state of development and plans. |
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Week 8: Iterate Like Mad. Strive for CLARITY, PUNCH, & FLOW | |
Week of May 20th | |
Implement changes and adjust development schedule based on critical feedback on Alpha Milestones. Teams meet with instructor to help guide these changes where necessary. |
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Then a workday to prepare for Final Game Milestone and playtesting in class next week. Due next class: Have latest working builds ready for playtesting in class. Shoot for one full minute of compelling game experience. |
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Week 9: Games Have One Minute of Awesome Gameplay | |
Week of May 27th | |
Students Playtest each other's games all class. If playtests are in-person (no quarantine) rotate who tends the game so each teammate has time to walk around and try out other groups' game. | |
Class Discussion on what students learned in last class's playtests. Workday to prepare for final playtesting sessions outside of class. Due next class: Final Playtests and Reports |
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Week 10: Last Round of Playtesting. Focus now on Polish! | |
Week of June 3rd | |
Workday to polish games based on final playtesting sessions. Teams meet with professor to discuss priorities. |
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Teams work and crunch to polish games for Final Game Milestones. Lecture 8: Final Games and Demo Day Cut out any weak or confusing element. Make sure new players can easily play your games. Due next class at Final Exam: Final Game Milestone, Demo, Video, Presentation. |
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Week 11: Final Game Playtest (Final Exam) | |
Week of June 10th | |
In class playtests and final critiques. Games should be festival worthy and polished. Due today: Final Game Milestone, Video, Presentation. Due today: Peer Reviews of your Teammates. |