GAM 392: Game Modification Workshop |
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Intro | Resources | Schedule | Assignments | Readings | Teams |
Schedule may change, with notice, to better accommodate the class dynamic. |
Week 1: Introductions and Getting Started |
Thursday (9/8) |
Introduction to Course Due Today (9/8): Complete Short Survey (should take around 10 minutes) Due Friday (9/9): Form Your Teams for the Quarter Due Tuesday (9/13): Build Your Team's Game Studio Due Tuesday (9/13): Brainstorm Ideas Individually and Pitch to Your Team (outside of class) Due Tuesday (9/13): Read The Game Begins with an Idea |
Week 2: Brainstorms and Pitches |
Tuesday (9/13) |
Class Discussion on Reading. Beginning the Production Process.
Due Thursday (9/15): As a team, prepare and practice your Game Mod Pitches for Thursday |
Thursday (9/15) |
Teams Pitch Their Game Mod to the Class and get Feedback. Due Tuesday (9/20): Establish Team Schedules Due Tuesday (9/20): Individual Blog Entry Due Tuesday (9/20): Read: The Game Improves through Iteration |
Week 3: Process and Prototypes |
Tuesday (9/20) |
Remaining Teams Pitch Their Game Mod to the Class and get Feedback. Class Discussion on Reading. Workday if there's time. |
Thursday (9/22) |
Workday. I meet with groups. Due Tuesday (9/27): Individual Blog Entry |
Week 4: What Do Players Really Want? |
Tuesday (9/27) |
Workday. Meet with groups. |
Thursday (9/29) |
Lecture then Workday. Due Tuesday (10/4): Individual Blog Entry Due Tuesday (10/4): Read Playtesting |
Week 5: Playtests. Eliciting Brutal Honesty. |
Tuesday (10/4) |
Class Discussion on Reading. Due Thursday (10/6): Each team completes 5 tissue tests. Each Team must provide a One Page Report describing 10 improvements they'll make based on the playtests. |
Thursday (10/6) |
Students Play Each Other's Games and Provide Feedback. Due Tuesday (10/11): Individual Blog Entry |
Week 6: Iterative Development to Achieve Gameplay that Flows |
Tuesday (10/11) |
Studios team up and discuss problems and brainstorm solutions for each other. Then a workday to iterate mods based on last week's playtests. Due Thursday (10/13): Read XEO Design Handout |
Thursday (10/13) |
Class Discussion on Reading. Workday. Prepare next week's presentations. Due Tuesday (10/18): Individual Blog Entry Due Tuesday (10/18): Presentation of Game Mod Alpha including 1 Minute Video Capture uploaded to YouTube or Vimeo. |
Week 7: Alpha Milestone - Game Has 30 Awesome Seconds |
Tuesday (10/18) |
Teams Present Alpha Milestones and Videos. |
Thursday (10/20) |
Continue presentations if necessary and then a workday incorporating critical feedback on Alpha Milestones. Due Tuesday (10/25): Individual Blog Entry |
Week 8: Game Feel. Crafting Experience Loops |
Tuesday (10/25) |
Implement changes and adjust your development schedule based on critical feedback on last week's Alpha Milestones. I meet one on one with individual groups to help guide these changes where necessary. |
Thursday (10/27) |
Then a workday to prepare for Beta Milestone and playtesting in class next week. Due Tuesday (11/1): Individual Blog Entry Due Tuesday (11/1): Have latest working builds ready for playtesting in class. Shoot for one full minute of compelling game experience. |
Week 9: Beta Milestone - Game Has One Awesome Minute |
Tuesday (11/1) |
Students Playtest each other's games all class. Rotate who tends the game so each teammate has time to walk around and try out other groups' game mods. |
Thursday (11/3) |
Class Discussion on what students learned in Tuesday's playtests. Workday to implement improvements based on Tuesday's playtests. Due Tuesday (11/8): Individual Blog Entry |
Week 10: Last Round of Playtesting. Cut Everything that Sucks! |
Tuesday (11/8) |
Workday to prepare for final playtesting sessions. Due Thursday (11/10): Final Playtests and Reports |
Thursday (11/10) |
The Final Pruning Process is Painful!
Workday to implement improvements based on final playtests. Due Tuesday (11/15): Individual Blog Entry (last one) |
Week 11: Final Polish |
Tuesday (11/15) |
Lecture 8: Final Mods and Demo Day Workday: polish, polish, polish. Continue to cut out any weak or confusing element. Be sure to put in evocative splash screens, and end screens, if applicable. Due Tuesday (11/22): Final Presentations and Demos |
Week 12: Demo Day (Final Exam) |
Tuesday (11/22) from 11:45 am - 2:00 pm |